Unity implementation in Swift 3 project: Crash on application launch - MetadataCache :: Initialize ()
Hi fellow programmers,
I need to implement the exported Unity project into my own Swift project, so I followed the instructions in this tutorial:
https://github.com/blitzagency/ios-unity5
Unfortunately, the app starts when the app starts. I took a screenshot of my debug navigator:
I found this thread and followed every advice, but I cannot get it to work. I would be very happy to see a working example:
Thanks in advance.
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