What is the purpose of "AND AL, 0xFF"?

I am browsing a disassembled win32 C ++ program and I see quite a few:

AND AL,0xFF

      

Is this completely pointless or why did the compiler generate them?

Here's a longer example:

movsx   eax, byte ptr [ebx]
shl     eax, 18h
movsx   edx, byte ptr [ebx+1]
shl     edx, 10h
add     eax, edx
movsx   ecx, byte ptr [ebx+2]
shl     ecx, 8
add     eax, ecx
movsx   edx, byte ptr [ebx+3]
add     eax, edx
xor     edx, edx
call    sub_43B55C
mov     ecx, eax
mov     edx, eax
sar     ecx, 10h
and     al, 0FFh      # <----
sar     edx, 8
and     cl, 0FFh      # <----
mov     [esi], cl
and     dl, 0FFh      # <----
mov     [esi+1], dl
mov     [esi+2], al
add     ebx, 4
add     esi, 3
inc     ebp
cmp     ebp, 6
jl      short loc_43B5E4

      

The flags are not checked after these operations, so this cannot be the target. After the AND

value in AL

, CL

and DL

move to [ESI + n]

.

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1 answer


As @fuz suggested, this is simply a bug of the optimizer not recognizing foo & 0xff

as non-op in the context in which it was most likely used in the original function.

I have compiled the following piece of code with Borland C ++ Builder 6 after setting the compilation settings of the project to "Release":

unsigned char foobar(int foo) { return (foo >> 16) & 0xff; }

      

This is similar to the operations performed in the disassembly you provided close enough. We have a 32-bit value that we want to shift a certain number of bits and then turn it into a byte value, essentially returning bits 16-23 of the original value as a single byte. The input parameter has a type int

for generating the command sar

instead of shr

: most likely used in the source code as well int

.

After compiling and disassembling the resulting .obj with objconv (since I couldn't figure out how to enable the assembly of lists from within the C ++ Builder IDE), I got this:



@foobar$qi PROC NEAR
;  COMDEF @foobar$qi
        push    ebp                                     ; 0000 _ 55
        mov     ebp, esp                                ; 0001 _ 8B. EC
        mov     eax, dword ptr [ebp+8H]                 ; 0003 _ 8B. 45, 08
        sar     eax, 16                                 ; 0006 _ C1. F8, 10
        and     al, 0FFFFFFFFH                          ; 0009 _ 24, FF
        pop     ebp                                     ; 000B _ 5D
        ret                                             ; 000C _ C3
@foobar$qi ENDP

      

As you can see, the redundant and

still exists. 32-bit immediate parsing can be ignored as the instruction encoding clearly shows that the immediate in the actual code stream is 8-bit: there are no other valid parameters with an 8-bit register anyway.

Microsoft Visual Studio C ++ 6 seems to be to blame for the same, but works in the whole 32-bit register (thus generating 3 more bytes due to the 32-bit immediate), clearing the upper bits - which is useless, seeing how the return value of the function was explicitly declared as 8-bit:

?foobar@@YAEH@Z PROC NEAR                               ; foobar
; 1    : unsigned char foobar(int foo) { return (foo >> 16) & 0xff; }
  00000 55               push    ebp
  00001 8b ec            mov     ebp, esp
  00003 8b 45 08         mov     eax, DWORD PTR _foo$[ebp]
  00006 c1 f8 10         sar     eax, 16                        ; 00000010H
  00009 25 ff 00 00 00   and     eax, 255               ; 000000ffH
  0000e 5d               pop     ebp
  0000f c3               ret     0
?foobar@@YAEH@Z ENDP                                    ; foobar

      

Meanwhile, the oldest version of gcc available at godbolt compiles this correctly into what is essentially just a shift, save for natural differences between listings due to calling conventions.

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