Toxiclibs processing: hide axes / normals when drawing trianglemesh

I am using toxiclibs to draw an imported .stl binary in a grid like this:

ToxiclibsSupport gfx;
TriangleMesh mesh;

void setup(){
    mesh = (TriangleMesh)new STLReader().loadBinary(
    sketchPath("/data/3dmodels/gun.stl"), STLReader.TRIANGLEMESH);
    gfx = new ToxiclibsSupport(this);
}

void draw(){
    translate(width/2, height/2, 300);
    gfx.origin(new Vec3D(), 100);
    noStroke();
    fill(fxColor.getRed(), fxColor.getGreen(), fxColor.getBlue());
    gfx.mesh(model, false, 0);
    translate(-width/2, -height/2, -300);
}

      

Toxiclibs shows xyz axes by default as shown below:

xyz-axes image

I want to disable drawing of these axes, but I can't find anything related.

Thank.

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1 answer


Can't you get rid of the challenge gfx.origin()

? According to the Toxiclibs API , this is what draws the axes.



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