Augmented reality game engine

For augmented reality project, I want to show a high definition live channel. Then before that, I want to display a model that can be manipulated (translated, stretched, etc.) in real time.

I was going to use OpenSceneGraph , but realized there would be a lot of work to get the manipulation to work. So I would prefer a higher level solution.

Can anyone recommend a game engine from their experience that supports the above features? Or is there another way to interact with the CAD application to achieve this?

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You should take a look at this Goblin XNA project . This open source project uses XNA and real life.



They developed demo serverl applications with Goblin framework. Its promising. You can download the code from CodePlex .

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Try using FLARToolkit with PaperVision3D. You have methods to translate, scale, roll, pitch and yaw.



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