How to set values ​​in multidimensional array using linear index

What is the most efficient way to set values ​​in multidimensional C # arrays using a linear index? For example, given array ...

int[,,] arr2 = {   {{0,1,2}, {3,4,5}, {6,7,8}}
                , {{9,10,11}, {12,13,14}, {15,16,17}}
                , {{18,19,20}, {21,22,23}, {24,25,26}}
        };

      

How to set all elements to 30 using linear index ...

//This code does not work
for (int i = 0; i < arr.Length; i++)
{
    arr.SetValue(30, i);
}

      

Obviously the SetValue () above doesn't work with multidimensional arrays.

Here is the best solution I could think of ...

EDIT: Added some clarification to the code ...

static class Program
{
    static void Main(string[] args)
    {
        //Sample input. 
        int[,,] arr2 = {   {{0,1,2}, {3,4,5}, {6,7,8}}
                        , {{9,10,11}, {12,13,14}, {15,16,17}}
                        , {{18,19,20}, {21,22,23}, {24,25,26}}
                };

        int[] arr1 = { 1, 2, 3, 4 };

        setElementsTo30(arr2);
        setElementsTo30(arr1);

    }

    //Must be able to process int arrays of arbitrary dimensions and content
    private static void setElementsTo30(Array arr)
    {
        IList<int> cumulativeLength = getCumulativeLengths(arr);

        for (int i = 0; i < arr.Length; i++)
        {
            SetValue(arr, i, 30, cumulativeLength);
        }
    }

    public static void SetValue(this Array arr, int index, object value, IList<int> cumulativeLength)
    {
        int[] arrayIndex = new int[arr.Rank];

        for (int dim = arr.Rank-1; dim >= 0; dim--)
        {
            arrayIndex[dim] = index / cumulativeLength[dim] % arr.GetLength(dim);
        }

        arr.SetValue(value, arrayIndex);
    }

    private static IList<int> getCumulativeLengths(Array arr)
    {
        List<int> lengths = new List<int>(arr.Rank);

        for (int dim = 0; dim < arr.Rank; dim++)
        {
            int prod = 1;
            for (int i = dim + 1; i < arr.Rank; i++)
            {
                prod *= arr.GetLength(i);
            }
            lengths.Add(prod);
        }

        return (IList<int>)lengths;
    }
}

      

Is there a way to do the same more efficiently and perhaps use something provided by the framework itself (i.e. something that can be used without too much hassle.)

Thank you
SDX2000.

+1


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4 answers


why do you need IList?

static void SetValue2(this Array a, object value, int i) {
    int[] indices = new int[a.Rank];
    for (int d = a.Rank - 1; d >= 0; d--) {
        var l = a.GetLength(d);
        indices[d] = i % l;
        i /= l
    }
    a.SetValue(value, indices);
}

      



Test code:

static void Main(string[] args) {
    int[, ,] arr2 = {   
        {{0,1,2}, {3,4,5}, {6,7,8}}, 
        {{9,10,11}, {12,13,14}, {15,16,17}}, 
        {{18,19,20}, {21,22,23}, {24,25,26}}
    };
    for (int i = 0; i < arr2.Length; i++) {
        arr2.SetValue2(30, i);
    }
}

      

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Do you know how many tuples will initially exist? If you say a matrix with dimensions axbxcxd, could you please use the following to get a list of all indices:

for i=0 to (a*b*c*d)

       Array[i % a, (i/a) % b, (i/(a*b) % c, i / (a*b*c)] = 30

      



So, when the counter rolls over different bounds, each successive index is incremented. If there are more, this generalization to n-tuple simply multiplies the previous values. One could change the index arithmetic if one wanted to go down a different path.

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SetValue()

must work. Check out this one for a little more inspiration.

EDIT: Could you just do

{{30,30,30}, {30,30,30}, {30,30,30}}
 , {{30,30,30}, {30,30,30}, {30,30,30}}
  , {{30,30,30}, {30,30,30}, {30,30,30}

}

      

As a side note, are you sure you want to return IList<int>

from getCumulativeLengths

?

I have always thought to be generous in entering and strict in leaving.

0


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    public static void CopyToMultidimensionalArray(this IList<object> source, Array target, IList<int> dimensions)
    {
        var indices = new int[dimensions.Count];
        for (var i = 0; i < source.Count; i++)
        {
            var t = i;
            for (var j = indices.Length - 1; j >= 0; j--)
            {
                indices[j] = t % dimensions[j];
                t /= dimensions[j];
            }

            target.SetValue(source[i], indices);
        }
    }

      

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