Android OpenGL ES + Frame Buffer Objects

We have used Frame Buffer Objects in our application and are trying to port it to android.

However, it looks like the FBO extension is not implemented in Android 1.4 (which we are using).

We need to make the scene a texture, we don't need a z-buffer, just general poly and texturing primitives.

Any suggestions on how to get around the problem?

Regards, Nash

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there is no way to get around it until android moves to the implementation of OpenGL ES 1.1. it now has corresponding interfaces, but they are not implemented. (or just partially).



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