Android OpenGL ES + Frame Buffer Objects
We have used Frame Buffer Objects in our application and are trying to port it to android.
However, it looks like the FBO extension is not implemented in Android 1.4 (which we are using).
We need to make the scene a texture, we don't need a z-buffer, just general poly and texturing primitives.
Any suggestions on how to get around the problem?
Regards, Nash
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Brett nash
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