Bumptop - What is the relationship with physics

Along with all the talk about the wonderful Bumptop desktop environment, I am getting this question now. What is the connection with the physics and methods of Bumptop. Basically, I am interested in learning the techniques / algorithms that follow in this desktop environment. For example,

  • Collision Detection - Used when one icon is about to collide with another.

Any other known methods?

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4 answers


It is probably using a fairly common rigid body dynamics simulator used in (simple / old) PC games. If you want to play with yourself, check out Open Dynamics Engine .



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I would say that it uses mechanics (a branch of physics that describes motion) to determine / calculate the result of an object's interaction.



I remember seeing a very early demo of this month ago - it looks very impressive!

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Well, it looks like it uses friction and speed. Friction slows down the animation - if it isn't, things will just fly out of the way. Velocity is used to make things move at speed in certain directions.

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More details here

BumpTop

Extensive use of physical effects such as bumping and tossing is applied to documents as they interact, for a more realistic experience.

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