Profiling existing flash files

I am trying to do some research on Flash objects in browsers. For example, memory usage, etc. With Adobe Flex Builder 3, I am trying to do some profiling in swf files, but the problem is I can only do this when debugging swfs. Almost all add-ons / games / videos are release version. Is there a way to test for them?

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There's a similar question , posting here too, how it matters in this thread:

It is important to note that the Flash Player implementation is different on every platform and every browser, so expect noticeable speed differences. Therefore, if you are developing a resource-intensive application, you should use profiling tools specific to each OS you target, such as OS X "Tools" and of course, check the performance in each browser.



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I would say that you will need to get the source. You can try decompiler .



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Have a look at flash.sampler . You will need to run your content in a debug version of Flash Player, but the content itself does not need to be compiled with debug symbols.

You can use the PreloadSWF option to inject an agent that can monitor. If you just want to use memory, this is a cheap API to call.

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