Writing YUV data to CGContext

How can I write YUV frame data to CGContext?

+2
objective-c cocoa core-graphics cgcontext yuv


source to share


1 answer


Convert it to RGB, then create a CGImage with it, then paint it in context.



Alternatively, create a CGColorSpace that maps YUV to RGB, then create a CGImage with it and then draw that in context. (I have no idea if this is possible, but you can look at it.)

+1


source to share







All Articles
Loading...
X
Show
Funny
Dev
Pics