Stereo in Qt using Open GL
I am trying to make a stereo window in Qt. I seem to be getting lost in the interaction between Qt and OpenGL.
I have set up stereo context in my GL initialization code
QGLFormat fmt
fmt.setStereo(true)
and when I check the value, it goes back to its original state.
Then I draw in buffer GL_BACK_LEFT
and GL_BACK_RIGHT
(I also tried only GL_LEFT
and GL_RIGHT
), but the resulting scene contains both sets of polygons.
I know my hardware (NVIDIA Quadro FX 3500) supports stereo in the window, as other applications (for which I don't have the source code) work fine.
Is this symptom familiar to anyone, enough to make it obvious what dumb mistake I am making?
Windows XP, Qt 4.4.2, MS Studio 2005
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