Sound positioning with pygame?
3 answers
You're right. Pygame itself doesn't have any high level of sound positioning other than manually adjusting channel volumes (and it looks like it only supports stereo).
The best way to make 3D audio, especially for games, is to use OpenAL . Unfortunately, there is no way in Pygame (note that the OpenAL library has " pgreloaded ," the next version of Pygame ". Pyglet however uses OpenAL . I have never tried mixing Pygame and pyglet though ... I wonder if that would work?
+1
source to share