How to deal with zombies in non-deterministic orchestration?

I am creating a non-deterministic orchestration for handling convoys. I know I am creating a classic zombie pattern. What have you done to handle zombies when this type of drawing is needed?

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The first point is to make sure it's really necessary, can you avoid it? Read this first:

http://www.modhul.com/2008/06/08/yet-another-non-deterministic-biztalk-zombie-pattern/



The only thing I can think of is that you have a routine to monitor and clean up paused instances.

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