3d plot (x, y, z)
I recently ran into a 3D graphics problem. The problem is that I have sorted data (data is represented by a set of points with X, Y, Z coordinates). I need to make a coordinate scheme with three normals (X, Y, Z) and display these points according to their coordinates.
Any help would be greatly appreciated, but I'd rather take a look at some real-world example of how it was actually done.
I would suggest looking into:
- 3D WPF
- XNA
- Direct X Driven
Riemers XNA might be a good place to start.
Converting coordinates "manually" can also be an option depending on what you need to do. It has to do with matrix operations (like all 3D), which I think are explained from the same link.
You probably want to display a few "billboards / dot sprites" at the data point, which is described a second time from Reamer's tutorials.
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