Objective-C Convert to X and Y
I was looking into CGAffineTransforms and was wondering if there is a way to make your look and scale up the x, y coordinates. I have scaled down some of the scaling with a function:
CGAffineTransformMakeScale(4.00 ,4.00);
However, I don't know how to relate the scaling to the possible x, y coordinate. Has anyone ever done something like this? Perhaps I am wrong about using these functions?
-(void)buttonSelected:(id)sender
{
UIButton *b = sender;
CGPoint location = b.frame.origin;
[UIView animateWithDuration:1.3f delay:0.0f options:UIViewAnimationCurveEaseIn animations:^{
CGAffineTransform totalTransform =
CGAffineTransformMakeTranslation(-location.x , -location.y );
totalTransform = CGAffineTransformScale(totalTransform, 4.0f, 4.0f);
totalTransform = CGAffineTransformTranslate(totalTransform, location.x , location.y );
[self.view setTransform:totalTransform];
}completion:^(BOOL finished) {
}];
}
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1 answer
You either built the transformation by following three steps:
- the move point that you want to scale to the center of the layer;
- scale;
- move the object back to bring the original center back to the center.
For example,
// to use a point that is (109, 63) from the centre as the point to scale around
CGAffineTransform totalTransform =
CGAffineTransformMakeTranslation(-109.0f, -63.0f);
totalTransform = CGAffineTransformScale(totalTransform, 4.0f, 4.0f);
totalTransform = CGAffineTransformTranslate(totalTransform, 109.0f, 63.0f);
Or perhaps more simply adjust view.layer
anchorPoint
. The resulting second idea is that when you adjust the anchor point first, you get an immediate transformation, because all other positioning refers to the center.
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