Make SKSpriteNode edges smooth after rotation
I create an SKSpriteNode like this:
var shape:SKSpriteNode = SKSpriteNode(color: UIColor.redColor(), size: CGSizeMake(CGFloat(sizeOfShape), CGFloat(sizeOfShape)))
How can I achieve that the SKSpriteNode still has smooth edges after I rotated it.
It currently looks like this:
As you can see, the edges are jagged.
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