Store compilation issue on Windows Phone 8
I present the problem. I have created an application that has Win32 libraries that do not belong to the WinRT subset. From my computer, I can deploy the application and work fine. But when I go to the store, my application is compiled with WinRT preventing some of the functionality from working.
In turn, a problem that will work blind, because we will never know from the development environment, if we create an application, it works great until posted in a tent.
Is there any chance from the development environment that I might find out which libraries won't work after being compiled into the repository?
Cheers ... Jorge
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