Store compilation issue on Windows Phone 8

I present the problem. I have created an application that has Win32 libraries that do not belong to the WinRT subset. From my computer, I can deploy the application and work fine. But when I go to the store, my application is compiled with WinRT preventing some of the functionality from working.

In turn, a problem that will work blind, because we will never know from the development environment, if we create an application, it works great until posted in a tent.

Is there any chance from the development environment that I might find out which libraries won't work after being compiled into the repository?

Cheers ... Jorge

+3


source to share





All Articles