Swing VolatileImages memory leak while rotating device
My app had a problem rotating the device (auto layout adjustments in progress). The memory deletion is canceled after ca 20 turns.
A similar issue shows up when rotating java jdk jvisualvm. Upon investigation, it turned out that the problem was with the buffered images and their highlighted flying image.
/**
* Maps from GraphicsConfiguration to VolatileImage.
*/
private Map<GraphicsConfiguration,VolatileImage> volatileMap = new
HashMap<GraphicsConfiguration,VolatileImage>(1);
When I change RepaintManager
to use volatileImageBufferEnabled=false
, no problem appears and there is no memory leak.
I read about scaling and transforming images during rotation, is this responsible for this? or is it a bug in java?
Is there a way to avoid leaking memory and using volatile images?
thank
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