Spritekit animation doesn't work in iOS7 but works in iOS8
I made a game to teach children how to count. When you press the correct number, it explodes and the next one starts to receive a glowing animation as a hint.
I noticed a while ago that this particular animation is not working in iOS7.
This is how it looks:
I did it using NSTimer, this and the animation method:
-(void)addGlow
{
if (!timer) {
[self startTimer];
}
SKSpriteNode* back = [SKSpriteNode spriteNodeWithTexture:self.body.texture];
back.blendMode = SKBlendModeAdd;
back.position = CGPointMake(0, 0 - 2);
[back runAction:[SKAction scaleTo:0.72 duration:0] completion:nil];
SKAction* group = [SKAction group:@[[SKAction scaleTo:1 duration:0.8],[SKAction fadeAlphaTo:0 duration:0.8]]];
[self addChild:back];
[back runAction:[SKAction sequence:@[group,[SKAction removeFromParent]]]];
}
And this is my startup method:
-(void)startTimer
{
timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(addGlow) userInfo:nil repeats:YES];
}
I debugged it and the method gets called without error on both iOS versions. Any ideas on how I can find out what's going on?
+3
source to share