AnimationDrawable vs game loop
My application has one screen that has a lot of animation. Basically a map (like any strategy game) with buildings that show cycle animations (like smoke coming out). They are all static in their places, but their appearance is lively.
I use animation for all of them (this is the easiest way to scroll through frames at regular intervals).
My question is, should I stop this and go to using the game loop? And why?
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