Unity build setup error
I am using Unity 5.6.0f3 and was facing this error while trying to build and run. Ive checked in monodeveloper building and the script is working and it says build success. when I try to use Windows / Mac / Linux I get the following error messages.
Assets / scripts / LevelManager.cs (4.19): Error CS0234: The type or namespace name SceneManagement 'does not exist in namespaceUnityEngine. Are you missing an assembly reference?
Assets / Scripts / LevelManager.cs (6.29): Error CS0246: Type or namespace name 'MonoBehaviour' could not be found. Are you missing a build?
Player build failed because scripts had compiler errors
.cs looks like this
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelManager : MonoBehaviour {
public void Loadevel(string name) {
Debug.Log("Level load requested for: " + name);
SceneManager.LoadScene(name);
Debug.Log("Loaded Level " + name);
}
public void QuitLevel(string name) {
Debug.Log("I want to Quit");
Application.Quit();
}
}
It seems to me that there is no answer on the net, and I cannot figure it out now.
+3
source to share