Events in cpp / opengl

I would like to create an event handling framework for my opengl project. It should look like wpf has - 3 types of events - straight, tunneling, bubbling. Then I want to handle events like mouse up, down, move, etc. How should I approach this problem? Is there any library out there to handle this. thank

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The OpenGL Utility Toolkit (GLUT) does exactly that - you set up a bunch of event handlers for things like keyboard input, mouse input, display redrawing and window resizing, call a function glutMainLoop()

and you're good to go.



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