Forcing SWF to free allocated memory from codes in FLA timeline
I have a Flash project and I have written some code in a timeline. When I load the SWF file and unload it, the allocated memory is still there and a memory leak occurs every time I load and unload it.
Is there a solution for this?
I tried this, but the memory is not free.
addEventListener(Event.REMOVED_FROM_STAGE, removed);
public function removed(evt:Event) {
removeEventListener(Event.REMOVED_FROM_STAGE, removed);
csc = null;
if (currentFrame == 2) {
content.removelisteners3()
try {
content.removeChildren();
} catch (e:Error) {
}
menu.removeListeners1();
try {
mc1.mc.removeChildren();
} catch (e:Error) {
}
try {
mc1.removeChildren();
} catch (e:Error) {
}
}
if (currentFrame == 3) {
menu.removeListeners2()
try {
search_ctn.removeChildren()
} catch (e:Error) {
}
try {
min_search.removeEventListener(MouseEvent.MOUSE_UP, f_min_search);
} catch (e:Error) {
}
try {
clos_search.removeEventListener(MouseEvent.MOUSE_UP, f_clos_search);
} catch (e:Error) {
}
try {
btnUpSearch.removeEventListener(MouseEvent.MOUSE_DOWN, f_btnUpSearch);
} catch (e:Error) {
}
}
try {
this.removeChildren();
} catch (e:Error) {
}
}
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