Flash engine
I am just running flash and I know that motion tweens can automate simple things, but I would like to know if there is more room for automation?
For example, the animation of a bird is here:
http://www.youtube.com/watch?v=As_-K8xGqLE
but going down the page I basically copied the layers and moved the elements in each layer. Is there a better way to do this, perhaps with a script?
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When using timeline animations, you basically need one layer for each thing that moves independently. You can simplify this by creating a movie clip symbol that contains your object and placing all of your animation in that movie clip. And then you can animate the general movement of the object in the main timeline.
An alternative way to do animation with ActionScript. Basically, the timer starts at intervals and at each interval calculates where each animation component should be and move it. A bit too much to get in here.
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Oh man there is so much you can do with script based animation. The answer you chose will work for your example, but you should really see what code based animation can do for you. Check out these sites to get started.
First, check out FuseKit for ActionScript 2.0 Animations. You create animation sequences based on code.
There is also the GoASAP animation platform , which is an evolution of the AS3 fuse. But instead of being a limited class, it is a community based animation platform with the aim of providing a framework for animation across multiple platforms (Flash / AS, SIlverlight / .NET, AfterEffects, 3D / Maya, etc.).
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